Where Quality Software Hatches

Howard Shere sculpts quality software with precision and passion. We build exceptional experiences across platforms.

Let's Build Something

Hi, I'm Howard Shere

I sculpt quality software. With decades of experience in macOS, iOS, and server-side development, I bring a unique blend of technical excellence and creative problem-solving to every project.

My work spans from elegant mobile apps to robust backend systems. I believe in writing code that's not just functional, but maintainable, scalable, and delightful to use.

When I'm not coding, you'll find me exploring new technologies, contributing to technical discussions, or perfecting my craft through continuous learning.

40+
Years Experience
50+
Projects Shipped
โˆž
Lines of Code

Projects by Decade

A journey through the evolution of software craftsmanship

2020s (Mutant Egg)
๐Ÿ“œ

Magicscroll

A revolutionary ebook reader that transformed how people read digital content. Pioneered scroll-based reading experiences.

Learn more โ†’
๐Ÿ“

Exam4

The standard in electronic exam software for legal and academic institutions. Used by law schools nationwide for secure, reliable exam administration.

Learn more โ†’
โค๏ธ

VitalsChart

iOS app for visualizing health data from Apple Watch. Chart your vitals over time with customizable date ranges and event markers.

Learn more โ†’
๐Ÿฆ

Vikunja Glance

A native macOS client for Vikunja, the open-source todo manager. View and manage your tasks right from your menu bar.

Coming Soon
2000s (Green Dragon Creations)
โ›ณ

Links Championship Edition (2002)

Mac port of the acclaimed golf simulation game Links 2001. Expanded edition with 4 unreleased courses including Oakmont Country Club and Royal Melbourne. Ported from Windows to Mac OS X.

โ›ณ

Links LS 2000 (2000)

Mac port of the popular golf simulation Links LS 2000. Published by MacSoft for Macintosh.

๐ŸŽฎ

Last Contact (2002)

Strategic turn-based game where you lead an army of toolbots against AI opponents. Project manager for Green Dragon Creations.

2000s (Mutant Egg)
๐Ÿ“น

Final Cut Pro Workflow Extension

Extension allowing users to preview, download, and purchase videos, images, and Final Cut Pro templates directly. Written entirely in Swift.

๐ŸŽ

iOS & tvOS App for Telly

iOS and tvOS app for a music TV station displaying news, schedules, and videos. Written in Swift with custom AWS access code.

๐ŸŽ

Electronics Catalog App

Electronics catalog application for iOS and Android. Fixed bugs and implemented on-demand localization.

๐ŸŽ

Final Cut Pro Plugins

Suite of iMovie and Final Cut Pro plugins. Written in C/C++ and Objective-C.

๐Ÿ”Œ

macOS Authentication Plugin

macOS authentication plugin for hardware dongle. Written in Objective-C.

๐Ÿ

Online Classroom Software

Port of online classroom software to macOS X in Objective-C, then to Java as cross-platform version.

Before the Mutant Egg, there was the Green Dragon. Things had to change. The Green Dragon flew off into the night, but its essence lives on in the Mutant Egg. Green Dragon Creations was a team of 5 developers and 2 graphic artists that worked on ports and original titles.

2000s (Green Dragon Creations)
โ›ณ

Links Championship Edition (2002)

Mac port of the acclaimed golf simulation game Links 2001. Expanded edition with 4 unreleased courses including Oakmont Country Club and Royal Melbourne. Ported from Windows to Mac OS X.

โ›ณ

Links LS 2000 (2000)

Mac port of the popular golf simulation Links LS 2000. Published by MacSoft for Macintosh.

๐ŸŽฎ

Last Contact (2002)

Strategic turn-based game where you lead an army of toolbots against AI opponents. Project manager for Green Dragon Creations.

Riot!

Riot! (2002)

Start Your Own Riot! was a real card game, not software. It was designed by Raphael Adley. Each player chooses a theme for their riot (cafeteria food sucks, too much sex on campus, not enough discipline in class, etc.) and the game is played to see who has the best and largest riot.

Learn more โ†’
1990s (Green Dragon Creations)
๐ŸŽฎ

Gridz

Strategic game where you lead an army of toolbots against AI opponents. Won Freakin' Awesome awards from MacAddict Magazine in 1997 and Best Arcade Game of the Year from Game Hall of Fame in 1998.

Learn more โ†’
๐Ÿš—

Speed Bump

Our first attempt to build and self publish a Macintosh game was not success. While it was fun to drive the tiny car around the dining room table and shoot a the hamster in a hamster ball, it just wasn't enough to make this a success.

๐Ÿ‘ป

Spectre VR

After Supreme, there was VR. I was told it was impossible to play a QuickTime movie on a texture and render that on a 3D shape. In addition to new enemies and new gameplay, Spectre VR also showed a QuickTime movie on an object in 3D.

๐ŸŽฎ

Gridlock

Project Manager for the Mac game.

๐Ÿš€

Destination Mars!

Macintosh educational game. Sole developer.

๐Ÿ”ฌ

Sugar Science

Macintosh educational game. Sole developer.

โ›ณ

Links LS (1997)

Mac port of the acclaimed golf simulation game. Successor to Links Pro. Ported from Windows to Mac by Green Dragon Creations.

โ›ณ

Links LS 1998 (1998)

Mac port of the popular golf simulation with Arnold Palmer. Award-winning sports simulation. Ported by Green Dragon Creations.

๐Ÿค–

MechWarrior 2 (1996)

Mac port of the classic combat simulation game. One of the most popular mech games, ported from Windows to Mac. Includes NetMech multiplayer.

Learn more โ†’
๐Ÿ”Ž

Under a Killing Moon (1995)

Project manager for the Mac port of the classic Tex Murphy FMV adventure game. Set in post-WWIII San Francisco, 2042. Award-winning detective adventure.

๐Ÿ•ต๏ธ

Spectre Supreme (1993)

First-person action game and sequel to Spectre. Features customizable armaments, intense combat, and groundbreaking fast rendering. Published by Velocity.

Water Valley Interchange

Water Valley Interchange (1994)

We needed internet access for our software development, so the Water Valley Interchange was created. It originally served the town of Water Valley, MS and grew to serve the northern half of Mississippi. It also had the best looking website for its day.

The service originally ran on a Mac IIcx with a SCSI serial box that had 4 modems connected to it. As it grew we added many more lines (nearly 200 at its peak) and Linux servers to handle mail volume. We never used any Windows machines in our server room. Local high school and college students were hired for technical support and we would never have been as successful without all of their hard work.

Learn more โ†’

Developer Services

Need help bringing your ideas to life? I specialize in building exceptional software experiences.

๐Ÿ“ฑ

iOS Development

Native iPhone and iPad apps built with Swift and SwiftUI. From concept to App Store, I handle the full development lifecycle.

๐ŸŽ

macOS Development

Powerful Mac applications that feel at home on the platform. Menu bar apps, full-featured desktop apps, and everything in between.

๐Ÿ–ฅ๏ธ

Linux Desktop

Cross-platform desktop applications using modern frameworks. GTK, Qt, or Electronโ€”I'll help you reach Linux users.

โ˜๏ธ

Server-Side

Robust backend services in Swift (Vapor), Python, or Node.js. APIs, databases, authentication, and scalable architecture.

๐Ÿ”ง

Consulting

Architecture reviews, code audits, and technical guidance. Help identifying bottlenecks and improving your team's workflow.

๐Ÿš€

App Store Strategy

From submission to ASO optimization. Navigate Apple's guidelines and get your app discovered by the right users.

Knowledge & Tools

Continuous learning and experimentation with cutting-edge AI technologies

AI Tool Experimentation

I believe in staying at the forefront of technology. My work with AI tools involves significant configuration and experimentation to optimize workflows and achieve better outcomes.

OpenClaw Codex ChatGPT Warp Ollama Stable Diffusion ComfyUI Sadtalker OpenCode

AI Integration Capabilities

  • Custom LLM integration and fine-tuning
  • Building AI-powered features in apps
  • RAG implementation for knowledge retrieval
  • Prompt engineering and optimization
  • API integration and rate limiting
  • Vector database architecture